![]() ![]() On Kluh's clue, everyone converges around the invisible vampire, but sadly, attacks are unsuccessful. Kluh ends his turn in the tentacles, so they try to grab him! (1d20+21) vs Fort DC of 31 (Fort is Con-based, so it's not impacted by the enfeebled condition), and if successful, (3d6) bludgeoning damage. I will rule that as soon as they get line of sight to Q28 (currently, only Aleith does), they see Kluh trying to grab something in that square, so they know where he is. There is some ambiguity as to whether the other group members can locate the vampire, since Kluh didn't take an action to point him out. ![]() ![]() As a result, he gets a 26, which isn't high enough to grab the vampire. This means all Strength-based rolls, not just attacks, get a -2 penalty. Kluh is still enfeebled 2 from having his shadow stolen (this condition's value will decrease by 1 every hour). In this particular case, it doesn't matter, because. This has the exact same odds, but a nice benefit is that you don't need to specify if success is a roll of 1-50 or 51-100. Some nitpicking: Under PF2 rules, you don't roll a % check, but a flat check (a straight d20) DC11. ![]()
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